Ability Scores Race
Str Dex Con Int Wis Cha
Ability Scores
Str Hit Prob. Dmg. Adj. Weight Allow. Max. Press Open Doors Bend Bars/Lift Gates Notes
Dex Reaction Adj. Missile Attack Adj. Defensive Adj.
Con Hit Point Adjustment System Shock Resurrection Survival Poison Save Regeneration
Int # of Lang. Spell Level Chance to Learn Spell Max. # of Spells/Level Illusion Immunity
Wis Magical Defense Adjustment Chance of Spell Failure Spell Immunity
Cha Maximum # of Henchmen Loyalty Base Reaction Adjustment
Saving Throws
Paralyzation, Poison, or Death Magic Rod, Staff, or Wand Petrification or Polymorph Breath Weapon Spell
THAC0 Weapon Profiency Non-Weapon Profiency
1 2 3 4 5 6 7 8 9
1 2 3 4 5 6 7

Racial Features

Class Features

Pick Pockets Open Locks Find/Remove Traps Move Silently Hide in Shadows Detect Noise Climb Walls Read Languages

Qualified Specialist Wizards

Qualified Specialty Priests